Ag-grid Php Example Page
Create an HTML file that includes the ag-grid library and calls the PHP script.
Create a PHP script that retrieves data from the MySQL database and passes it to ag-grid. ag-grid php example
In this example, we will create a simple data grid using ag-grid and PHP. We will use a MySQL database as our data source, but you can modify the example to use any other data source. Create an HTML file that includes the ag-grid
ag-grid PHP Example: A Comprehensive Guide to Implementing a Powerful Data Grid** We will use a MySQL database as our
To get started, you will need to install ag-grid. You can do this by downloading the ag-grid library from the official website and including it in your HTML file.
<?php // Configuration $dbHost = 'localhost'; $dbUsername = 'username'; $dbPassword = 'password'; $dbName = 'database'; // Connect to database $conn = new mysqli($dbHost, $dbUsername, $dbPassword, $dbName); // Check connection if ($conn->connect_error) { die("Connection failed: " . $conn->connect_error); } // Retrieve data from database $sql = "SELECT * FROM customers"; $result = $conn->query($sql); // Close database connection $conn->close(); // Convert data to JSON $data = array(); while($row = $result->fetch_assoc()) { $data[] = $row; } // Output data as JSON header('Content-Type: application/json'); echo json_encode($data); ?>
Create a MySQL database and add a table with some sample data.

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.

Exporter Released
#5 posted by
kalango on 2020/02/18 01:52:45
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.
List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor
This is still considered an alpha release. But it should be good enough.
For info, roadmap and download you can visit
https://github.com/victorfeitosa/quake-hexen2-mdl-export-import

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.