Hoi4 Remove National Spirit <90% DELUXE>

Use FROM , ROOT , or a specific country scope:

If you need to , also check common/on_actions for any on_startup or on_monthly that might re-add it. Hoi4 Remove National Spirit

You can check if a spirit exists first:

focus = id = my_focus icon = GFX_goal_generic_major_war completion_reward = remove_idea = outdated_railways add_idea = modern_logistics Use FROM , ROOT , or a specific

(Tags may vary by DLC/version; always use debug mode to confirm.) | Problem | Solution | |---------|----------| | remove_idea command not recognized | You are not in debug mode, or console is disabled. Use debug first. | | Spirit reappears next month | It’s maintained by a repeating event, national focus prerequisite, or scripted effect. Find and disable the source. | | Spirit tag not found | Tag may be from a mod or DLC. Check mod’s common/ideas/*.txt for correct spelling. | | Game crashes after save edit | Syntax error (missing space, bracket). Restore backup or delete active_ideas line carefully. | Summary Table of Methods | Method | Best For | Difficulty | Ironman Safe? | |--------|----------|------------|----------------| | Console ( remove_idea ) | Quick removal during gameplay | Easy | No | | Script (event/focus) | Modding or custom content | Medium | Yes (if mod is used) | | Save file editing | No console, but non-Ironman | Hard | No | | Debug + hover | Finding idea tags | Easy | No | Final Note Removing National Spirits is safe in most cases, but some are tied to scripted events (e.g., Chinese Warlord Cliques ). Removing them may break event chains. For standard penalties ( Great Depression , Disjointed Government ), remove_idea works perfectly. | | Spirit reappears next month | It’s

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