Savage / Stevens model 94
94B, 94C, 94BT, 107B,107C, 107BT
12, 16. 20, 28, gauge & 410
The illustration shown below was scanned off a Savage factory parts list, using factory reference numbers, which are converted to factory part numbers. This is important as about all obsolete parts suppliers use ONLY factory or closely associated numbers where ever possible so everyone is on the same page.
Note, for some of the older firearms,
many over 100 years old, the factories never used what we now know as assembly
drawings, but just views of many of the component parts & possibly randomly
placed
as seen below
|
The parts listed below are for your
identification purposes only. The author of this website DOES NOT have any parts. |

The illustrated parts shown here, are from original factory parts list of about 1950 & use factory party numbers
The art of District 9 Weta Workshop is a testament to the power of creativity, innovation, and collaboration. By combining cutting-edge technology with traditional craftsmanship, Weta Workshop created a film that was both visually stunning and thought-provoking.
One of the key factors in District 9’s success was the close collaboration between Weta Workshop and the film’s production team. According to Sean Scanlan, the design team worked closely with Neill Blomkamp and Peter Jackson to ensure that the visual effects aligned with the director’s vision.
One of the most striking aspects of District 9 was the design of the alien creatures, affectionately known as the “Prawns.” These beings were unlike anything seen on screen before – tall, slender, and with a distinctive, almost insectoid appearance. According to Weta Workshop’s creature design supervisor, Sean Scanlan, the Prawns were inspired by a combination of real-world insects and the works of H.R. Giger, the legendary designer behind the Alien franchise. The Art of District 9 Weta Workshop PDF.pdf
In the world of science fiction, few films have captivated audiences quite like District 9. Released in 2009, the movie’s unique blend of social commentary, action, and suspense was matched only by its groundbreaking visual effects. At the heart of this cinematic achievement was Weta Workshop, the renowned New Zealand-based design and effects facility. In this article, we’ll take a closer look at the art of District 9 Weta Workshop, exploring the creative process, innovative techniques, and meticulous attention to detail that brought this iconic film to life.
From a design perspective, the film’s central theme was to create a believable, immersive world that would transport audiences to a dystopian future. Weta Workshop was tasked with bringing this vision to life, crafting everything from the alien creatures to the futuristic architecture. The art of District 9 Weta Workshop is
Weta Workshop’s fabrication team was responsible for creating a vast array of props, sets, and miniatures for the film. From the intricate details of the Prawns’ spaceship to the gritty, industrial textures of District 9, every element was carefully crafted to create an immersive environment.
This collaborative approach allowed Weta Workshop to push the boundaries of what was possible, experimenting with new techniques and technologies to bring the film’s unique world to life. According to Sean Scanlan, the design team worked
The Art of District 9 Weta Workshop: A Masterclass in Creature Design and Fabrication**
Note that extractors for guns made prior to 1950 were
.435 wide at the top, while the later ones were .308.
C
opyright 2005 - 2020
LeeRoy Wisner with credit given for original illustrations. All
Rights Reserved
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Originated 11-03-2005 Last updated
11-08-2020