
C45A

10A

P40

3AMP

P10X2

P20Pro

P30 Pro

P3648

P35

if serverEnergy < 20 then return end
player:GetAttributeChangedSignal("KineticEnergy"):Connect(function() local energy = module.GetEnergy(player) local max = module.MaxEnergy fill.Size = UDim2.new(energy/max, 0, 1, 0) end) Combo System Store energy for multiple hits:
local remote = game.ReplicatedStorage.RemoteEvents.ActivateKineticAbility local module = require(game.ReplicatedStorage.Modules.KineticAbilityHandler) remote.OnServerEvent:Connect(function(player, energySent) -- Validate energy (anti-cheat) local serverEnergy = module.GetEnergy(player) if math.abs(serverEnergy - energySent) > 5 then warn("Energy mismatch detected on", player.Name) return end The Kinetic Abilities Script
local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local humanoid = char:WaitForChild("Humanoid") local module = require(game.ReplicatedStorage.Modules.KineticAbilityHandler) local sprinting = false
ServerScriptService └─ KineticServer (Script) Step 1: Create the ModuleScript (KineticAbilityHandler) Place in ReplicatedStorage.Modules . if serverEnergy <
-- Find nearest enemy (simplified) local nearest = nil local minDist = 10 for _, other in pairs(game.Players:GetPlayers()) do if other ~= player then local otherChar = other.Character if otherChar and otherChar:FindFirstChild("HumanoidRootPart") then local dist = (rootPart.Position - otherChar.HumanoidRootPart.Position).Magnitude if dist < minDist then minDist = dist nearest = otherChar end end end end
local player = game.Players.LocalPlayer local module = require(game.ReplicatedStorage.Modules.KineticAbilityHandler) local frame = script.Parent local fill = frame.Fill 5 then warn("Energy mismatch detected on"
function KineticAbility.GetEnergy(player) return player:GetAttribute("KineticEnergy") or 0 end