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    • The Kinetic Abilities Script

      The Kinetic Abilities Script Apr 2026

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    • The Kinetic Abilities Script

      The Kinetic Abilities Script Apr 2026

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    • The Kinetic Abilities Script

      The Kinetic Abilities Script Apr 2026

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    • The Kinetic Abilities Script

      The Kinetic Abilities Script Apr 2026

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    • The Kinetic Abilities Script

      The Kinetic Abilities Script Apr 2026

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    • The Kinetic Abilities Script

      The Kinetic Abilities Script Apr 2026

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    • The Kinetic Abilities Script

      The Kinetic Abilities Script Apr 2026

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    • The Kinetic Abilities Script

      The Kinetic Abilities Script Apr 2026

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    • The Kinetic Abilities Script

      The Kinetic Abilities Script Apr 2026

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    The Kinetic Abilities Script The Kinetic Abilities Script The Kinetic Abilities Script The Kinetic Abilities Script The Kinetic Abilities Script The Kinetic Abilities Script The Kinetic Abilities Script The Kinetic Abilities Script The Kinetic Abilities Script The Kinetic Abilities Script
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    The Kinetic Abilities Script

    The Kinetic Abilities Script Apr 2026

    if serverEnergy < 20 then return end

    player:GetAttributeChangedSignal("KineticEnergy"):Connect(function() local energy = module.GetEnergy(player) local max = module.MaxEnergy fill.Size = UDim2.new(energy/max, 0, 1, 0) end) Combo System Store energy for multiple hits:

    local remote = game.ReplicatedStorage.RemoteEvents.ActivateKineticAbility local module = require(game.ReplicatedStorage.Modules.KineticAbilityHandler) remote.OnServerEvent:Connect(function(player, energySent) -- Validate energy (anti-cheat) local serverEnergy = module.GetEnergy(player) if math.abs(serverEnergy - energySent) > 5 then warn("Energy mismatch detected on", player.Name) return end The Kinetic Abilities Script

    local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local humanoid = char:WaitForChild("Humanoid") local module = require(game.ReplicatedStorage.Modules.KineticAbilityHandler) local sprinting = false

    ServerScriptService └─ KineticServer (Script) Step 1: Create the ModuleScript (KineticAbilityHandler) Place in ReplicatedStorage.Modules . if serverEnergy &lt

    -- Find nearest enemy (simplified) local nearest = nil local minDist = 10 for _, other in pairs(game.Players:GetPlayers()) do if other ~= player then local otherChar = other.Character if otherChar and otherChar:FindFirstChild("HumanoidRootPart") then local dist = (rootPart.Position - otherChar.HumanoidRootPart.Position).Magnitude if dist < minDist then minDist = dist nearest = otherChar end end end end

    local player = game.Players.LocalPlayer local module = require(game.ReplicatedStorage.Modules.KineticAbilityHandler) local frame = script.Parent local fill = frame.Fill 5 then warn("Energy mismatch detected on"

    function KineticAbility.GetEnergy(player) return player:GetAttribute("KineticEnergy") or 0 end