TacPack® and Superbug™ support is now available for Prepar3D® v6 covering v6.0.26.30799 through v6.0.34.31011 (HF4).
While the TacPack v1.7 update is primarily focused on obtaining support for P3D v6, other changes include TPM performance and visual upgrades as well as the removal of the legacy requirement for DX9c dependencies.
TacPack and Superbug v1.7 is now available for anyone currently running P3D v4 through v5. v1.7 supports all 64-bit versions of P3D including v6. If you are currenrtly running v4 or v5 TacPack licenses, you may upgrade to a v6 license at up to 50% off the new license price regardless of maintenance status on the previous license. Any existing maintenance remaining on the previous license will be carried over to the new license.
Customers who wish to continue using TacPack for P3D 4/5 may still obtain the 1.7 update from the Customer Portal as usual, provided your maintenance is in good standing. If not, maintenance renewals may be purcahsed from the customer portal under license details.
For additional details, please see the Announcements topic in our support forums. If you have any questions related to upgrading or new purchases, please create a topic under an appropriate support sub-forum.
VRS SuperScript is a comprehensive set of Lua modules for FSUIPC (payware versions) for interfacing hardware with the VRS TacPack-Powered F/A-18E Superbug. This suite is designed to assist everyone from desktop simulator enthusiasts with HOTAS setups, to full cockpit builders who wish to build complex hardware systems including physical switches, knobs, levers and lights. Command the aircraft using real hardware instead of mouse clicking the virtual cockpit!
SuperScript requires FSUIPC (payware), TacPack & Superbug for P3D/FSX. Please read system specs carefully before purchase.
"Because I've already watched the loop, Tetsuya. Seventy-three times." She stood up, and he saw she was trembling, just slightly. "Every time I destroy it, the consortium finds another way. Every time you succeed, the world just resets to a slightly different hell. The 'avi' in your file name isn't 'audio-video.' It's 'anomalous variable insertion.' I am the glitch."
He blinked. His file was clean. His arrival was untraceable. "You know who I am?"
Tetsuya had seen plenty of "keys" in his time. Keys to bank vaults, to doomsday devices, to classified government minds. But this felt different. The image of Chisa Kirishima wasn't a scientist or a spy. She looked like a university professor who'd caught a student cheating.
Tetsuya didn't move closer. "Whose memory?"
He found her on a drizzly Tuesday in Kyoto, not in a shadowy back alley, but in a small, impossibly tidy apartment above a calligraphy shop. The door was unlocked. He stepped inside, his silenced pistol hanging loosely at his side. The air smelled of green tea and old paper.
She gestured to a small, unmarked case on the table. "It's not a bomb. It's not a weapon. It's a memory."
Outside, rain hammered the window. He looked at the case on the table. Then he looked at Chisa Kirishima—the key, the lock, and the door itself. He had a choice: be the agent he was trained to be, or be the man she was hoping for.